Improved sampling of areas affected by AerialPerspective. Right now once we add aerial perspective it’s really hard to have good sampling of the “fog” without overkilling the rest of the scene.
Improved animation options in ChaosScatter. It’s pretty non-existent as is.
Re-writing or improvement of .vrmesh format. It’s super slow to export, super slow to import, it’s buggy all the time, specially when it has animations and rendering on the farm (voxelation errors, etc).
Speed-up of VrayProxy. It has a lot of useful features, but it’s slow as hell. Import an animation via standard alembic, and via VrayProxy, it’s like a 10x difference in performance.
Sampling improvements to Depth of field and Motion Blur. We would love for it to be faster if possible. Take a look at lentil.xyz for example, looks amazing and i would love to have something similar in Vray.
Vray color picker but everywhere, instead of just VFB.
VrayColorCorrect similar to CoronaColorCorrect
VrayTonemap similar to CoronaTonemapControl. It would be amazing to have a node so we could ignore any tonemapping, luts, etc.
VrayVolumeMaterial similar to CoronaVolumeMaterial. Current volume workflow in Vray seems very outdated. In corona it’s way more straightforward, specially for environment work.
VrayFrontBack similar to CoronaFrontBack. Yes i know there’s an OSL, but having it natively would be awesome.
Displacement controls in materials. For example, we have a complex character coming from Houdini via VrayProxy. Having to deal with displacement is a pain in the ass. If we had displacement controls in the materials we could only work where necessary without affecting the entire mesh.