recently modeled and rendered. just for fun
this image is only in low resolution.
ill upload the high res for c&c
thanks to all
-artu-
recently modeled and rendered. just for fun
this image is only in low resolution.
ill upload the high res for c&c
thanks to all
-artu-
Re: vfsu test - artu
very nice lighting, artu.
Re: vfsu test - artu
Yes, it’s nice. If you want softer shadows, increase the “size multiplier” of the sun (in GI/Skylight) from 1 to 4-6 or 8.
Keep posting!
Re: vfsu test - artu
thanks ken and stefanq
i will work on the shadows, anyway thanks for the info.
yes i will keep posting, im a newbie in vray,thanks to this forum i get to learn quite fast.
-artu
Re: vfsu test - artu
god one
maybe more work on the landscape everything else 8)
Re: vfsu test - artu
is it better to do the landscape on photoshop? or should i place a background material? because what i did in the model was vray rendered and not a picture. thats why it looks fake. haha thanks for the tip though ![]()
Re: vfsu test - artu
whatever looks good, you can achieve good renders using both technics.
Re: vfsu test - artu
Might as well ask here.
when i apply my GI sun i rarely get fine shadows like that?
I have not yet finished a complete interior rendering but i find in my test that i see that issue.
Any quick notes?
Re: vfsu test - artu
@gallystops: what i did was increasing the size multiplier under the Options>environment>GI skylight>material texture editor (M). (as stefanq posted here, increasing the size multiplier to 4-8 will have a fine shadow. in my render i used size multiplier 2) i also used 24 shadow subdivs.
i dont know the technical side of the shadow subdivs or subdivs, how it works etc. try to play with those parameter. hehe
can someone explain the technical side of the shadow subdivision? or subvisions?
-artu