View Vray Triplanar Textures in viewport

It would be great to be able to see VRay Triplanar textures in viewport when the bitmap preview button is toggled.

Thanks Chaosgroup.

-Alex

I would also want to be able to see the texture normally in the material editor when I add a triplanar texture map. The bitmap texture disappears as soon as I add it and becomes just a solid color which is really inconvenient when building and previewing my material in material editor.

There was a trick to the ME issue, but it should be working generally. Can you post an example where it doesn’t?

Best regards,
Vlado
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Actually, I think I found why some materials showed just plain color in the preview window. I had some objects in the scene that were scaled 10-100 times with the scale tool and the scaling was not zeroed. This had caused me to use 10-100 times smaller scale for the triplanar texture in order to look good in the render.

I’d literally do anything to have this feature.

Any update on this?

Was wondering if there is any update on this as well.

The representation of the VrayTriplanar is in the viewport is very off from the render.

This would be so helpful.

Thanks