It would be great to be able to see VRay Triplanar textures in viewport when the bitmap preview button is toggled.
Thanks Chaosgroup.
-Alex
It would be great to be able to see VRay Triplanar textures in viewport when the bitmap preview button is toggled.
Thanks Chaosgroup.
-Alex
I would also want to be able to see the texture normally in the material editor when I add a triplanar texture map. The bitmap texture disappears as soon as I add it and becomes just a solid color which is really inconvenient when building and previewing my material in material editor.
There was a trick to the ME issue, but it should be working generally. Can you post an example where it doesn’t?
Best regards,
Vlado
Actually, I think I found why some materials showed just plain color in the preview window. I had some objects in the scene that were scaled 10-100 times with the scale tool and the scaling was not zeroed. This had caused me to use 10-100 times smaller scale for the triplanar texture in order to look good in the render.
I’d literally do anything to have this feature.
Any update on this?