Hi guys
I saw somewhere Vlado posted a HLSL version of the VRayMaterial and I think it had a ShaderToy example, but I can’t find it now and search is failing me. Can somedoy point me to the link please.
Hi guys
I saw somewhere Vlado posted a HLSL version of the VRayMaterial and I think it had a ShaderToy example, but I can’t find it now and search is failing me. Can somedoy point me to the link please.
Is it this one?
Yes thats the one, thanks
So supposedly, that should work anywhere in other apps, that support HLSL?
Hi Morne,
We have a GLSL version of the material here:
https://github.com/ChaosGroup/vraymtl\_glsl
Converting it to HLSL is not difficult but some parts of the code (i.e. those that implement the actual lighting and trace reflections) should be updated for the specific realtime engine.
Best regards,
Vlado