Vlado's post - Universal V-Ray settings (well, almost)

Until we work out access to the Chaos group V-Ray forum I figured I copy the first post of a recent thread started by Vlado. The thread is here for those who can access it.

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=14747

Best regards,

Corey

Vlado’s post - Universal V-Ray settings (well, almost)

hello Corey,

thank you for the info, i find this highly intereresting!
I am just testing these (very exotic) settings and up to a certain degree it works quite nice, however in order to reduce the noise, i tried to lower the noise treshold under the qmc settings (as suggested in vlados text) but in the dialog box 0.001 is the lowest value i could enter… is it just me or can you repead this?

best regards

Andy

Vlado’s post - Universal V-Ray settings (well, almost)

Awesome !
Thank you Corey 8)

Now if we were able to save presets (as outlined here Chaos: Industry-leading design and visualization software) then we could make one and use it all the time …

Soooo, sweet !!!

Vlado’s post - Universal V-Ray settings (well, almost)

This is what’s cool about having a render engine that’s cross platform - you learn how to use it in one environment, you know how to use it in any environment that its compatible in. This is one of V-Ray’s biggest strengths.

/BlueShift

Vlado’s post - Universal V-Ray settings (well, almost)

Corey, thank you for repost the thread. Very interesting. :slight_smile:

-Micha

Vlado’s post - Universal V-Ray settings (well, almost)

I can repeat the noise threshold issue..thxs for the pointer.

Preset’s are coming…promise.

Best regards,

Corey

Vlado’s post - Universal V-Ray settings (well, almost)

… I wonder me a little about the secondary LC. In my test I have got the feeling, it dosn’t seems to converge like in ppt mode. So, I have not seen difference between a sec LC 1000 and 5000. The noise is changing, but stay at the same level. Is it a bug here?

So, I have decided me to use the QMC GI for both prim and sec.

EDIT: … without the clamp we have one problem, the bad alising effcet at edges with a bright background. For example important for arch viz in a HDRI environment - here the roof contour.

Vlado’s post - Universal V-Ray settings (well, almost)

… in “exponential” the anitaliasing is no problem. :slight_smile:

Vlado’s post - Universal V-Ray settings (well, almost)

Did you find some other kind of settings that has a good ratio quality vs time ?
I found that Vlado recommended settings are still reeeealllly long. Even if it’s pretty effective, neat result.

Vlado’s post - Universal V-Ray settings (well, almost)

I use the universal method very often, but if I need more speed, than I jump from QMC GI to IM GI with the settings:
-3 / -1 / 256 samples / color threshold 0.2
Good for many situations. Additional I use the full adaptive QMC sampling. I have done the GI jump at my last gallery images (22)…(24). My test has shown me to long rendertimes and so I have used the IM mode.

Important for a good speed is to get a feeling for the usage of the right light type. Emitters are good for LC-QMC, but if the emitters are small and send light to a big area, recangular lights are better, because small emitters cause more noise or longer rendertime. But to much arealights can slow down a rendering too. For example did you see the small boxes in image ( 8 ) and (9)? In a previous version of the scene I have used approx. 30 boxes with arealights - extrem slow. Than I have used emitters - each box one emitter - much faster (factor 10). The emitters are small here, but send light to a small area only, so it is no problem.

Important is to understand, that is is easy to sample emitters, but if they are not so small compared to the lit area. If the lit area is much bigger as the emitter, than the sample calculation is difficult. Here it is better to use light instead emitters. If a scene needs many lights, than it is better to use emitters than lights. Because emitters in the scene are sampled per random calcualtion. Lights are sampled all from each point in the scene.

Maybe I’m wrong with something here, but this helps me to keep the speed.

-Micha

Vlado’s post - Universal V-Ray settings (well, almost)

excellent micha.
it’s a good resume for all of us.
Jp

Vlado’s post - Universal V-Ray settings (well, almost)

hey
is it possibel to change som settings under the query, for ex. lights ect?

Vlado’s post - Universal V-Ray settings (well, almost)

irradiance map works best for me

Re: Vlado’s post - Universal V-Ray settings (well, almost)

Shall i put GI on or off with the Vlado settings ? Which is better ?

Re: Vlado’s post - Universal V-Ray settings (well, almost)

It’s a GI based method, so you must enable GI. :wink:

Re: Vlado’s post - Universal V-Ray settings (well, almost)

Although it’s tougher in some ways - if you get good with the rectangular lighting and are in a synthetic environment (like an aircraft) you can switch off the GI - and the speed (but nit the quality) comes back - but good for animation.