VR Lens Shader with Vray physical camera Solaris

Hello! I was wondering if anyone could point me in the right direction on if its possible to use the vrlens shader in the shop context to distort my Vray camera. With Karma I am able to use this in the Lens Shader VOP parameter.

I tried using the shader in all possible combinations inside the Physical Camera/Distortion tab but can’t get it to work. Is this a limitation? I also noticed that the stereoscopic render setting in Solaris is gone compared to the Vray ROP

My goal is to render stereoscopic panorama, over/under. If there are other alternatives for this I am open to it (ideally staying within Solaris)

Best,
Enrique

Hello @frame48 , V-Ray for Houdini do not support vrlens shader in the shop context . If you want to use a lens shader to distort the render try using vrlens file loaded in distortion tab of a V-Ray Physical Camera. I’ll try to find a way to render stereoscopic renderers with V-Ray in Solaris.