Our firm is seeing a consistent drop in VR performance with Enscape across multiple models and versions. Experiences that used to be smooth now show pronounced jitter and shakiness in VR. Even standalone .exe files created with older Enscape builds that previously ran well now stutter. Scenes that once ran at High or Ultra struggle at Medium or even Low. Overall, performance feels roughly half of what it used to be: simple models are barely acceptable at lower settings, while complex scenes are essentially unusable and uncomfortable.
We’ve tested multiple projects, several Enscape releases (including legacy standalones), and a range of laptops that meet or exceed VR specs, and the results are consistent. We suspect a recent Meta Quest Link update may be involved, but we haven’t confirmed that.
Is anyone else encountering similar regressions? Any recommended troubleshooting steps or workarounds?
Hi @dfersh , if you haven’t tried it yet, please disable Ray Tracing in Enscape via our General Settings and then located under Hardware Features (“Hardware-Accelerated- Ray-Tracing”), on supported GPUs, switching this off should at the very least noticeably improve overall performance and/or even remove the VR stutter/shakiness you’re seeing, especially in scenes that suddenly feel “heavier” than before.
If that doesn’t help or doesn’t apply, please feel free to furthermore submit a dedicated support report with log files (as detailed here) so that we can review the system(s) on which you’re running Enscape to then recommend the most suitable rendering settings or other tweaks that may apply.
In general VR performance dramatically improved for me over the past year or two for me. Now able to rnu complex scenes at Ultra / 90 FPS, plus Ultra is better than is used to be.
Here is your problem right there. VR is demanding, we don’t run it on laptop on principle. Use a desktop with the latest available high-end GPU.
Do let us know what the performance issue was in the end. Could be interesting if others run into the same issue. We did have problems with too detailed geometry of some manufactured models, but recent Enscape versions handle this better with automatic level of detail.
Did you ever get to the bottom of this issue? also copying in @Demian_Gutberlet
After using a Quest 2 extensively with Enscape and a laptop for site based client VR presentations a couple of years ago (and getting decent enough results), I now have Quest 3 and a more powerful laptop, fired up all the VR stuff expecting a better experience - and the performance is really poor, unusably so in some instances. Huge amounts of stuttering and glitching. Certainly not something I can present to clients, they’ll all be violently sick!
I’m still playing around with settings but at the moment this is a big problem for us.
We have not gotten to the bottom of this and still have an active support case with Enscape on the issue. Our models have run fine on similar spec laptops for others, but for some reason are still not performing well on many of our machines. The only laptop we are currently having consistent success with is a Lenovo Legion with an RTX 5090.
Ugh. Nightmare. The 5090 implies its an issue that can be brute forced…
I’m using a laptop RTX 4090 which should be fine (the last one was) so something has changed. I’ll have to open a support case, even standing perfectly stationary in a simple VR scene linked via the oculus cable is causing stuttering and glitching.