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This is exactly how things worked in V-Ray 2.x as well. Those motion blur subdivs were not applied just on moving objects - they were applied to *all* objects in the scene. So in that respect, both V-Ray 2.x and V-Ray 3.x behave in the same way.
Is there a chance to put moblur subdiv control back?Nope, I still haven’t found a good enough reason to bring them back.
Best regards,
Vlado
sageasrgarh
With any adaptive renderer things, the raytracer will fire a small number of rays at the start and based on that determine whether something needs more rays. When you’ve got motion blur on, the object is sampled in multiple positions since it’s moving through time, and there’s a possibility that the small number of rays at the start might miss your object entirely, thus the renderer assumes it doesn’t need any more. Raising your minimum to 2 isn’t a huge increase in sampling anyway so it’s the easiest solution.
20-07-2015, 12:57 pm