I have a NDA job due tomorrow which gives me a bit of ache. Have made a crop to illustrate the problem. No spread ofcourse - not that there’s much to spread.
(Edit: Using Vray 2.00.02 on Windows 7 x64)
Using ADMC 2/8
Quadratic AA
Mblur duration: 0,5
Geom samples: 3
Subdivs: 16
DMC Noise threshhold 0,01
Both my VRay Lights in the scene have 32 subdivs.
Initially I thought the issues fixed when I changed the Shadow bias of both lights to below 0,01cm - but it still persists on other frames. The problem is not there when Motionblur is disabled.
Have rendered the whole animation out without mblur now and try to fill in the patches where mblur is needed, but the problem baffles me a bit.
You could try increasing the motion blur subdivs a bit and see if it helps. If you have subpixel mapping enabled in the color mapping settings, it might also be a reason.
Yes - I reached the same conclusion with the mblur subdivs a moment ago.
Is it supposed to work like this? I would expect consistent results - ie. less samples = more noise, and not artifacts appearing below a sweet spot.
Sometimes it happens, yes. When there are too few samples or the noise threshold is too high, V-Ray’s adaptive algorithms might cut off sampling sooner than they should leading to slightly incorrect brightness.