Does the Vray-Bake support a full Raytraced bake for Unreal VR Projects like for the Oculus Quest?
For Mobile, Scaleable 2d/3D Content?
just asking.. because the GPU based Lightmass does not support GI for mobile unreal projects.. hmmm…
Hi Bernhard,
Yes, since the last version (4.30.20) V-Ray bake generates low quality(mobile) lightmaps when lightbaking.
Best regards,
Alexander