Hey,
is there a workaround to load a Texture-sequence with proper UDIM assignment?
It is working with CPU but not for GPU : )
The File Path is constructed like that:
“… Texture.UDIM.frameNum.png” (both Tags of course come with the angle brackets)
Can someone point me in the right direction?
Cheers
We recently fixed (VGPU-7156) this in the nightly builds. However, at the moment, it seems to work for GPU production only (IPR needs to restart for the textures to update). Will inform the devs about this.
EDIT: We are talking about V-Ray for Maya, right?
thanks so far.
I am using 3Ds Max : )
Based on the changelog, the fix should be in 3ds Max builds, too. Mind if you try them out?
I tested the latest nightly, but it does not work.
Hope you inform the devs : )
Thank you.
So it seems. Will inform them. Thanks!