Hi! When using bump map there some lines appears on the surface. Tried different BRDF methods but that doesn’t help. See my .skp document attached.
bump problem.rar (147 KB)
Hi! When using bump map there some lines appears on the surface. Tried different BRDF methods but that doesn’t help. See my .skp document attached.
aha, I see that there are some problems with the holes in the mesh. If remodel them the problem becomes solved. But strange that if I do not use any texture map everything looks fine in a render.
Hello @summerson1990
Thank you for the update on your progress.
After inspecting the provided project file, I would like to confirm that the approach you have taken is the correct one and this is the appropriate setting for your goal.
Hello @summerson1990
After another inspection of the project file, it appears that the geometry can be altered in order to avoid this artifact. Please see the attached screenshot - adding an edge in the following location will fix the behavior and changing the texture placement would not be needed.
Ok. Thanks for your care)
Anyway, I’d like to know if soon in next releases it will be fixed with GPU engine. As I mentioned above that could be fixed by changing the texture placement type. But that is what concerns procedural textures. But what about the standard? Making each time extra geometry (edges as you advised) make sense when it doesn’t take a lot of time working with a simple single object, but when there a lot of such cases in the model this workflow doesn’t seem so optimal.
The topology modification works regardless which engine is used for rendering.
If you happen to have a model that exhibits the discussed glitches and cannot be trivially fixed, would truly appreciate if you can send it over for review!
Kind regards,
Peter
So what can you say?