Vray can compute the defaul 3ds max composite map with multiple layers maps / mask inside into diffuse slot / reflect slot /etc…
but that operation look not possible into bump slot where there have lots map layes for have a mixed bump…im still asking why…operation like add, screen, multiply dont work into final result.
i can use vray comp text for that use, and that work,OK… but its terrible limitated by just 2 maps and no percentual mixing option ( just 100%)
In max there’s a somewhat obscure channel used for the bump map, separate from RGBA. It’s weird. VRayColor2Bump will convert your RGB values and place it into this bump channel, now you can use all colour operations on all maps, and use that for the bump. It’s one of the most useful maps for max ever.
Just plug your Composite map into the VRayColor2Bump map, and place that into the bump input.
I try plug VRayColor2Bump but dont solve the problem…
i forgot to say all maps into bump slot are already in grayscale…the main problem is composite map dont wantwork into bump , in the render vray just render one map inside the composite map…and ignore all others layers…