Thanks. I didn’t use any of the mapping features in the fur rollout for this type of grass. I just used a large map of grass for diffuse for the ground plane and the vray fur. I also added glossy fresnel reflections to the vray fur.
Hey nice. Yes, I agree it is slower, but not hugely slower. I am currently putting it in a foreground of an exterior arch viz render I did a while ago, and its only adding maybe 15 or 20 minutes to a previous render time of about 2 hours. I have discovered however that it makes LC prohibitively slow (like 12x longer… if it would ever even finish), so I had to switch the GI to IR/Brute force.
RE: Memory usage. When rendering the view above, with just the ground plane and vray fur object, using DR, it seems to peak at only 1 gb of ram usage.
I think the tomatoes are very realistic. I hate the way they just stare at you just before you chop em up for salads.
Oh and grass is the best ive seen, care to share it or just some settings?
I used this texture map that I bought about 4 years ago. Its okay, but not as good as it sounds. I’ve spent some time removing the dead spots and adjusting the color:
Thanks, I dont seem to have a Taper option which sucks so all my blades are rectangular. And rendering at those settings crashes my machine every time so I need to mess about for a while.
Good grass these days is very hard to come by..
I never really had any luck with VRay fur for creating large areas of grass. To some extent, the fur rendered fine and fast, but above a specific amount always came a dramatic performance loss. For example grass on a 100x100m plane rendered fine, but on 120x120 it took ages to render. Never really understood why, since the memory footprint of the 100x100m grass was far from the memory limit of my PC.
Fur will render faster if you increase the dynamic memory limit in the system rollout. Especially on 64-bit machines, the default value (400 MB) is low for good performance.