vray grass

I haven’t seen much posted using vray fur for grass, so I thought I might give it a try. I was quite pleased with the result:

Vray fur, Vray sun/sky/physicalCam. Tomato courtesy of Turbosquid artist, narowprospect, the only free tomato model on the site :).

With the map features, I think I could use it to create some clumps of wild/decorative grasses as well. I’ll post results on that later.

hmm image is not working…

Its not? I can see it. Hmm… Here’s the path:

http://img360.imageshack.us/img360/3205/grassy800nm1.jpg

Good, bravo !

Let us know what maps u used to make it… !
:)))

Best regards,
nikki Candelero

Thanks. I didn’t use any of the mapping features in the fur rollout for this type of grass. I just used a large map of grass for diffuse for the ground plane and the vray fur. I also added glossy fresnel reflections to the vray fur.

Looks great , just wondering does it use up much ram whilst rendering

my thought exactly…
it looks great btw!:slight_smile:

Hmm nice result.

did a quick test also,

But it does not render very fast.

I would say if you need closeup fur is good, further away and large area’s displacement will do.

Hey nice. Yes, I agree it is slower, but not hugely slower. I am currently putting it in a foreground of an exterior arch viz render I did a while ago, and its only adding maybe 15 or 20 minutes to a previous render time of about 2 hours. I have discovered however that it makes LC prohibitively slow (like 12x longer… if it would ever even finish), so I had to switch the GI to IR/Brute force.

RE: Memory usage. When rendering the view above, with just the ground plane and vray fur object, using DR, it seems to peak at only 1 gb of ram usage.

I think the tomatoes are very realistic. I hate the way they just stare at you just before you chop em up for salads.
Oh and grass is the best ive seen, care to share it or just some settings?

Grass is fantastic!
… and please show us diffuse map with vrayfur settings :wink:
Nice work Clifton

nice work.

we would like to see the settings too.

very interesting work.

I used this texture map that I bought about 4 years ago. Its okay, but not as good as it sounds. I’ve spent some time removing the dead spots and adjusting the color:

http://www.turbosquid.com/FullPreview/Index.cfm?id=240824

And here are my settings:

Also, the ground plane is comprised of 100 mm faces.

Cheers,

Aaron

Thanks, I dont seem to have a Taper option which sucks so all my blades are rectangular. And rendering at those settings crashes my machine every time so I need to mess about for a while.
Good grass these days is very hard to come by..

No doubt :slight_smile:

Btw, very funny:

I think the tomatoes are very realistic. I hate the way they just stare at you just before you chop em up for salads

Doesn’t sound like you have too much trouble finding it…

:smile:

Very nice results!

I never really had any luck with VRay fur for creating large areas of grass. To some extent, the fur rendered fine and fast, but above a specific amount always came a dramatic performance loss. For example grass on a 100x100m plane rendered fine, but on 120x120 it took ages to render. Never really understood why, since the memory footprint of the 100x100m grass was far from the memory limit of my PC.

Best regards,
A.

vrayfur

It would be nice to be able to toggle v-rayfur on/off. It would also be nice to have it add less information the further it gets from the camera.

Very nice! Thanks for sharing your settings.

Fur will render faster if you increase the dynamic memory limit in the system rollout. Especially on 64-bit machines, the default value (400 MB) is low for good performance.

Best regards,
Vlado

I always do this now regardless and it stops my scene crashing if i have a lot of proxies or displacement objects.