Ok. So I’m doing some fur tests with yeti. I’m running into some problems. They seem like v-ray problems though.
Here’s the deal. We’ve got this furry critter. When using the VrayHairMtl3 (as opposed to a regular shader) the colors seem to get more saturated, the shadows seems to get brighter and when we turn on the reflection the hair gets dark all over the tips.
Is there a trick to working with the VrayHairMtl3 that I don’t know about?
@Vlado - Well, in the VrayhairMTR3 we turn up the “Primary Specular” color to white, and turn up the primary amount. The fur also acts the same with a regular shader strangely enough and the reflection on that material is turned up in the usual way. @Morbid Angel - That totally makes sense. I’m going to try that and see what happens. Sounds like a good solution though. Thanks!
I hadn’t noticed this before but when you turn up the reflection or spec on an object it’s diffuse pass gets darker? I figured this is because if you turn up the reflection to 50% then the diffuse is receiving 50% less light so it gets 50% darker? Does that make sense?