i dont know how you guys can sell this crap cause everytime i try to render my scene i get some kind of error or crash…and this was with any version…get your sh*t together and make a solid product!
Anyways…thats it…i love the quality of the renders but everytime i render an animation it either give me errors where is doesnt draw a region right or gives me some stupid email VLADO about this CPP line…
i think you guys should work on making this plug STABLE over anything else…
Exactally what kind of issues are you having, Im running large animations daily with no real issues either with DR or reg net render. What version are you running? Is it a cracked copy?
umm…First what version are you running. We can not help you unless you give us some specifics. It does you no good and makes you look ignorant whenyou come on the forum and blast the Chaos group b/c everyone else here is not experiencing you problems. Try again, this time with demeanor and tact.
Last marker is at P:\Vlado\SVN\VRay\RenderInstance.cpp, line 1880: VRenderInstance::shade(), calling Mtl::Shade()
it then says press ok…to continue or cancel to cancel rendering…i hit ok…and it renders the square region totally wrong…
i am using
10903g and max 5.1…
this is so frustrating…cause the whole time i am working on this scene…i never get one error…then i render the animation and i get tons of drop outs and errors…whats the deal…what makes me mad is i have a deadline and have to now convert all my textures back to default scanline textures…and re-render eveything..when i could have just done that in the first place and at least i wouldnt be gettin these crashes every five frames…Thats why i am so pissed…the next time i am just gonna use default scanline…way less buggy…slower…but stable…
i’ve been using vRay for well over a year now and have never once had any real errors. its one of the most stable pieces of software ive ever used.
if you dont have the luxury of time due to you project deadlines its a huge mistake to start using a new piece of software, in what ever situation. its quite possible that the issue isnt the app, but you setup, or a host of other situations that can possibly arise.
i know! its just the raytracer is so fast and i am raytracing alot of surfaces…but turns out with all this extra screwing around and tryin to make it work…it would have been better to use maxs anyways…so i am the idiot for using the software! stupid me for using stupid software! haha
i must admit, i sometimes get wierd error messages on the same scenes, between render to render.
i could be working on a scene for a day the next day the same scene,start
rendering again, it starts missing a bucket, and goes black?
but i have found there is always a reason for it, as in it doesn’t like an instance copy of a chair or something… i think what we have to remember is that vray is fairly young in development, and does produce errors once in a while but on the other hand it also produces wonderful renders.
By posting errors in this forum you are being part of the development of the best Renderer in the world, and the guy’s at chaos take all these bug reports very seriuosly for the development of 1.1.
so what im trying to say is stick with it …
so it can do with cloning objects…cause i have cloned several large groups of objects…how should i get around this…do i have to model them all seperately cause that would take forever…
and i am not using any other thirdparty plugs…and havent changed anything in hardware or software…
save you scene…select all the objects that are instanced and convert them to ePolys and render…if you need to go back and change things before you collapsed everything just load the saved scene.
but turns out with all this extra screwing around and tryin to make it work…it would have been better to use maxs anyways
sounds like that has everything to do with the fact that you know Max well but dont know VRay, hence my statement about picking up a new render in the middle of a project. max has plenty of bugs, but you just knowyou way around them.
remember we are all here to help each other…next time try not to be such a raging dickhead.
hey asango! try working for like 30 hours straight, on something..and everything looks fine…you dont get one error while working on it and test rendering…then you go to render the animation and get nothing but errors and dropouts…it doesnt make any sense…then i re-render the same frame after a crash and guess what it works fine…things i can not explain tend to get to me…i can usually solve most problems i run into..this i cannot…cause i cannot even tell where and when this error is occuring and its not consistant…i know now it probably can be traced back to instances…sorry for being an ass but this was really pissing me off…espeically when i invested all this time and it looks great but wont render~! and especially when you have a deadline! and i have used vray before with no problems…so off to try everything i can before switching back to scanline crapola!
My second guess would be two things, one your machine is overheating and causing errors, AMD by any chance? and second Memory is clogging up. A large % of my crashes are due to runnung out of memory. I would try using Backburner to render it even if just on one machine. That way if it fails it will try again.