Hi
Is there any way of having a VRay light visible to the scene but not to the camera ?
I have glossy reflections which look alot better when the light is visible but the light then blanks out the exterior.
n
Hi
Is there any way of having a VRay light visible to the scene but not to the camera ?
I have glossy reflections which look alot better when the light is visible but the light then blanks out the exterior.
n
If I am not mistaken, you can solve your problem by using a lightcard instead of the VRaylight and turn on GI and Environment skylight. This will produce glossy reflections on the object without it being burned out. ![]()
By Lightcard, do you mean creating a plane then applying a VRayLightMtl to it?
Also, what do you mean by ‘turn on GI and Evn skylight’?
n
Yes, by lightcard I mean a plane or thin box with VRLightMtl on it.
You turn on GI (Irmap + QMC), set Irmap to Low preset for testing purpose, then go to Environment i and turn on Override max’s skylight. Ah, almost forgot, turn off Default lights in the Globals. ![]()
Got it sorted but, its still not perfect.
thanks for your help.
n