Vray loading textures when a MTL overide is in effect?

Was curious since i saw in the log it was loading a bunch of textures while having a mtl overide set? am i wrong?

It might still do that if you are using the Bitmap texture (should be fine with VRayHDRI) - it is on the “to do” list to fix this.

Best regards,
Vlado

Yeah, it also still calculates a prepass if any SSS mats are in the scene…hope this is also still on the to do list…:wink:

Yes, it will be fixed too.

sweet! so ex. when we have objects set to matte or invisible to camera those textures wont be loading??

wanna make sure i am correct when i say this.

So at the moment if we use VrayHDRI loader for bitmaps the textures wont be loaded if we have objects in the scene set to matte?

when we have objects set to matte or invisible to camera those textures wont be loading??
At the moment for invisible to camera or not renderable objects yes, for the matte ones no. Bitmaps (VrayHDRI) will still be loaded. Maybe we can change this, but I have to check first.

VRayHDRI will load the texture only when something requests the color of that texture during rendering. For matte objects, it depends - if you have matte shadows enabled, then the underlying material might still be computed and in that case the texture will be loaded.

Best regards,
Vlado