Vray material to force 2 sided

Hi all-

I have a EXREMELY detailed model of a car that a client gave to me to work on. It came as a .obj file. I have been testing the model with a vray material and like the results and am also satisfied with the render speed. As usual the normals are all over the place. I switched to a Standard material with 2 sided checked on and vray material in the reflection slot. The render slowed down to a crawl and the results were not very impressive, part of that may be my limited max knowledge I’m sure. There is no way in hell I can start picking polys and reversing the normals. Is there something that I am possibly missing? Is there anyway to force a vray material to become 2 sided??? I wish 3dmax had a “auto orientate” command like Lightscape has.

Any suggestions would be appreciated. Thanks!!!

as far as I know vrayMats are already 2 sided…

paul.

Yeah, I heard that as well. There is even a 2sided button in the options menu but it still renders those normals that need to be flipped differently.

you could try to apply a normals modifer and tick unify normals…that “might” work.

have you tried the Vray material wrapper on the standard material?

isn’t that supposed to speed things up a bit when using standard mats?

please correct me if i’m wrong… :wink:

aside from trying to unify the normals of the geometry you could also create a new “double sided” material and put your vray material in both slots.

V Miller

I spent hours on this last night, no real solution yet :frowning:

I did find that adding a shell modifier with 0 thickness worked good although it almost quadruples the geometry :stuck_out_tongue: and I’m not sure what would happen in an animation double faces might be an issue, could work in a bind though.

Tried what Vance3d said too but it did not work too.

I applied a “stl check” modifer to the object and it showed a lot of errors, So I thought I would try to repair it as a stl :slight_smile: there are many programs that aid in the repair process, Ztech Stl (about $500us) Is pretty easy to use and has some automation, maybe a little easier than fixing it in max but still a lot of work.

Anyways flipping normals sucks, hope we can find a way around it.

This may sound a little odd, but the other day i have a model with normals problem, tryed everything until i exported the geometry to acad and then again to max, the normals where ok.

have you tried the Vray material wrapper on the standard material?

isn’t that supposed to speed things up a bit when using standard mats?

please correct me if i’m wrong… :wink:

You are wrong :wink:

The Wrapper is just a way of setting the VRay properties based on material, not object. It will not magically convert std materials to VRay materials.

thanks for clearing that up. :slight_smile:

i didn’t think it converted materials, i just thought it might have speeded up rendering reflections over standard mats… don’t know where i got that idea from though.
i probably just made it up…

too many late nights. :smile:

Uhm…strange…I use to import Rhino meshes in 3dmax and I solve the problem enabling FORCE2SIDE both in display configurationa and Render menu…Do you think is a bad solutions and time-waste?

Which way to follow?

ByeZ
GC