I’ve recently ungraded to Rhino 6 and V-Ray Next and I’m still wrapping my head around the new UIs so please excuse me if this is a really silly question.
My problem is, as seen in the images attached, the Display Modes in the Rhino UI shows the material linked to the V-Ray material maps on my C: Drive, but the V-Ray Asset UI shows the material differently and renders as the material shown in the V-Ray UI and not as the material shown in the Rhino UI.
How do I get my Display Modes in Rhino to match what renders?
It seems Rhino is displaying the bitmaps referenced but not the colour correction.
This seems to happen across all V-Ray materials.
Was it working at your previous version? So far I know the Rhino viewport shows the native texture only, not the applied image processing of V-Ray. Maybe it’s something for the wishlist.
There is a color correction used to change the color of the bricks in this library materias.
Currently none of the V-Ray procedural textures can be displayed in the Rhino viewport.
Yes, in pervious V-Ray versions materials displayed properly in Rendered Mode, but I guess because those procedural materials were not set up then as they are now.
Best to stick to the “Create” section in the Asset Editor for me rather than using the “Materials” section. It’s important that I see in Rhino rendered/shaded modes what actually renders.