the only thing i like about what maxwell offers over vray is that there is a default material for plastic, glass, etc.
if you guys were to build those as material wrappers or whatever that would go a long way to making very fast materials that worked perfectly with vray and would be accurate to the real materials as well.
That’s something EGZ did with the Simian materials and he got flamed for it by users on this forum. I agree with you though - and think his materials attempts to do this pretty well…
this is taken from the help file.
“At present, VRay can only generate 2^32 unique light paths internally. The light cache Subdivs spinner is limited to 60,000, which gives 60,000^2 = 3,600,000,000 unique paths. Since these are distributed across the entire image, for very large images it may be impossible to get enough samples per pixel for a smooth result. For example, a 2000x2000 image can be computed with at most 900 paths per pixel - which may be inadequate for a smooth result.”
Is there anything in the works to increase these numbers?
but as far as i experience with such method include ppt, i really couldn’t see main difference of that. just notice not show some artifact due to unbiase like Maxwell and so i was curiosity how that would be appear result.
If you had a bit more creme in the walls i think there wouldnt be much difference..
except for the black edge on the table glass and the light fitting above which is just material settings. I still struggle with glass though…usually with trying minimise how dark it looks (the only way is to have heaps of internal lights for exteriors)
Interesting thread. As it stands i think the maxwell image look intially better.
But with those modifications the vray image also looks quite good.
On a small side note, ipraiseg I think it would be better if you took the “Always thanks JesusChrist” out of your signature.
This is not an appropriate forum for that sorta stuff.
good morning,
gijs, how does it work with the gamma correction color mapping?
i’ve tried it, but when i increase even to 1.2 its totaly overburned.
and is there a way to adjust the correction of the maps correctly?