I checked 32-bit frame buffer in VRay RT, but when I save image from activeshade in 32-bit format and load it in photoshop, colors are not in 32-bit, its cut off at 1.0 floating point. I didnt use clamp out in vray settings so how this feature work? I used RT GPU, but 32-bit should work in CPU and GPU, right? So am I doing something wrong?
Hm, this works for me… what format do you save in?
Best regards,
Vlado
I used openEXR in full 32 bit. Its really weird if this works for You. Dont know where is a problem.
If you clone the ActiveShade window and right-click in the clone to check out the color values, are they HDR colors? Also, which 3ds Max version is this?
Best regards,
Vlado
Oh, I try it again and now it works after restart. Dont know where was a problem exactly, but hope it will be fine from now.