Usually I use the scene converter to only convert standard cameras to physical cameras. Works great and a brilliant option but I sometimes run into a problem.
Having the checkboxes are great but there’s no option to convert standard materials to vray materials; it happens regardless. The problem is: if I have a huge scene with many materials and all I want to do is convert a camera or two, I have to wait for the entire scene’s materials to be “checked” even if there are no standard materials present.
Could you add a checkbox for the material conversion process (even if it’s on by default) so I can opt out of this process?
I would love to have a Vray converter which only works on selected objects/cameras/lights. The universal convert approach is almost always not intended in my workflows.
Hm, ok. Btw in 3ds max 2017 there is a fancy scene converter script - presumably to convert mental ray scenes to scenes for the ART renderer; we don’t support it yet, but it will be useful if you can take a look at it and let us know if we should support it.
There’s no rush… Whenever you get to it. My point is, that if it makes sense for us to support the Max 2017 converter, I would prefer to do that, instead of duplicating the functionality in our own converter.
2nd! While the universal convert is useful when starting a scene I inevitably merge something has standard materials that needs to be converted. I’m hesitant to run the script on the entire scene as I’m always worried about it making changes to something that I didn’t realize still had standards mats on it and screwing up the scene. I usually save out just the offending object/material into an empty scene, run the script, and re-merge it back in.
I have a scene that hangs when I try to convert it. The scene has proxies, displacement, and Forest Pro. I have tried three times and this last time I let site for 45 minutes. I’m running it because I’m getting errors. Not a big deal, but I need to crash out of it each time it hangs. Maybe, it’ll eventually work, but who knows how long it’ll take?
i have to admit i had similar issues, it sometimes takes ages to convert huge scenes but i can always see its working down in the left side of the screen like running through all the maps so i know its stil working, for now i have had to copy out objects into blank scenes and convert them then copy them back into the main scene which is a pain in the ass but its the only way it works
No, we’ve never had conversion from Autodesk materials. Is this important to have for your workflow, keeping in mind that such conversion will be very basic?
Please, Yes Please, can I say Please again, at the moment I run the converter then manually run through all the the scene materials to convert the autodesk materials. As you can guess for complex models this can be a very time consuming task, in some cases around an hour or more.
We do use a paid converter, but only have one license on one of team member machine, so if anyone else needs to do a conversion he has to be interrupted, not always ideal