Pretty basic, but just wanted to test Vray sun and sky using LWF.
Still kinda WIP, but I probabaly wont do any more on it.
Scene is actually a Maxwell scene that I converted for vray (very basically) and tried to replicate and then thought I may as well make an animation out of it.
So it seems Vray Sun and sky works well with LWF once you get the settings right
No colorcorrect, no pre-processing of maps, or post-processing.
Just LWF “1.0/0.45454 style” :lol:
For those interested, render times range from 1m to 1m45s on my X2 4400. Using LC/QMC
And here is the end result. *clicky clicky* 6sec XVID 1.7mb
let’s not turn this into a flame, BUT.
Wouldn’t it be easier to work linearly, end expose afterwards?
Or is it easier this way for you, so you keep working at 8bpc depth?
i should mention i pretty much skipped any lwf post so far.
So i CAN be given a scuffle in case it was already answered.
Yeah you can expose it afterwards… by all means..
But for this I just wanted to see if Vray Sun and Sky worked with LWF. As previously myself and a few others had always gotten very washed out renders.
So i just wanted this to be quick and easy. Hence using gamma correct (1.0/0.45454) and LC/QMC to speed things up.
Also define easier.. this was pretty damn easy. No need for any post work. But also may not be as GOOD as some other methods.
This certainly wasnt a “best LWF method type of post”
For production purposes I would use whatever suited best at the time. Possibly post… possibly not.
gadzooks:
It was using Vray Sun and Sky. The sun was linked to the max daylight system so I was easily able to plot a location and time span to get a proper sun movement. And then link the Vray Sun to teh Dayligh and turn of that sun and just use the Vray sun.
Frances:
Nah it wasnt there.. I added it back in after you brought it to my attention.
Thanks I hope you all have it soon as well
plastic_:
Really, hmmm I always thought it worked fairly fine in normal workflow. Maybe after playing with some of the turbidy settings. My previous LWF attempts were always washed out.
Mind you I am using the Vray Physical Camera in this render which i forgot to mention and I think thats helping a GREAT deal. Tried it with a normal camera and well the scene was far to bright. Had to lower the MP’s alot.
Sawyer:
I think im away that week
jow:
Mostly default, but changed the sun intensity to 0.035 and the sun intensity (in the vraysky rollout) to 0.05.
And I cant remember why I had those different. LOL
Using a normal camera that may very well wash the scene out totally. But i was using a VrayPhysicalCamera setup to mimic the Maxwell one. Which allowed the light to be kept under control.
Its certainly interesting to play with.. give it a shot
roppin:
For that render it was just the sun animating. I did give a thought to animating the other parts but the end result seemed good enough for what I wanted to I left it as is.
Leave the Sun intesity by default 1.0.
And play with the camera parameters, ISO, Shutters, F.numbers to get the needed lighting correct - AND THE MOST IMP - is check on the <Exposure> check-box, otherwise you’ll get blown away.