I recently upgraded to Vray 3.0. Sadly I can not open any of my old scenes because they all contain one of the maps mentioned above. Checked the Vray tools site here, and it seems that they were not updated to work with 3.0. Can we please get these?
VRayDomeEnvironment is now integrated directly in VRayHDRI (the ground environment options); I do have a recompile of bump2normal and you can email me to vlado@chaosgroup.com to get it, but we might just include it in the installation…
Vlado,
please… I am desperately wanting to try out Vray 3.0, but I can’t. As I said, I can not open any of my old scenes until I have that recompile of Bump2Normal.
Really? I often use Bump2Normal to quickly convert greyscale maps or procedurals to normal maps. On many materials, especially for cars (fabrics, grain patterns on dashboards and the like), it makes a small difference in quality. The bump is more defined at glancing angles. Maybe I used it wrong all the time, but that is my observation.
It is quite convenient, too. The client often provides loads of maps for the materials used. Converting all of them to normal maps with other tools is quite time consuming. Much easier to just plug them into the bump2normal inside Max itself. I can’t imagine working without it anymore.
I’ve tried to use in vray 3.00.05, Bump2Normal but I could not make it work.
The box shows the color but not the result. In the render, I do not see the effect of that convrecion.
Is there any tutorial to see how this system works.?
I’ve just tried to use the vraybump2normal map too, and I can get the normal-map result to appear in the diffuse channel, but when I put it into the bump channel, I get nothing.
Any ideas?