VRayBitmap vs Bitmap viewport display - VRayBitmap not working correctly

Hi Guys

In Max 2021, VRayBitmap is not displaying correctly in viewport. Its showing 1 version of the texture, with the rest where it would typically repeat or tile, showing black. Regular bitmap works fine though…

What version of V-Ray are you using? Could you attach a simple scene or a screenshot of the issue?

I’m reviving this post…

V-Ray 5 update 1.2
3ds Max 2021.3
GeForce RTX 2080ti - driver version 461.40

VRayBitmap - does not show shaded texture properly in viewport

simple material with stochastic tiling turned on
- shows on material ball and in rendered/IPR
- does not show up in viewport shaded mode


@pixelplume This is another topic and it is normal. The Stochastic Tiling option is calculated during render time, hence why there isn’t a viewport preview.

thanks for letting me know :slight_smile: