Hi Guys
In Max 2021, VRayBitmap is not displaying correctly in viewport. Its showing 1 version of the texture, with the rest where it would typically repeat or tile, showing black. Regular bitmap works fine though…
Hi Guys
In Max 2021, VRayBitmap is not displaying correctly in viewport. Its showing 1 version of the texture, with the rest where it would typically repeat or tile, showing black. Regular bitmap works fine though…
What version of V-Ray are you using? Could you attach a simple scene or a screenshot of the issue?
I’m reviving this post…
V-Ray 5 update 1.2
3ds Max 2021.3
GeForce RTX 2080ti - driver version 461.40
VRayBitmap - does not show shaded texture properly in viewport
simple material with stochastic tiling turned on
- shows on material ball and in rendered/IPR
- does not show up in viewport shaded mode
@pixelplume This is another topic and it is normal. The Stochastic Tiling option is calculated during render time, hence why there isn’t a viewport preview.
thanks for letting me know ![]()