Hey guys,
I would like to know if its is possible to get the VRayBmpFilter back in Vray Next.
Reason is, that sometimes we got floorplans only as a PDF which we convert to jpg and map it onto a plane. With the normal max bitmap I have to set the viewport texture resolution to a pretty high value, which is affecting all object. With the VRayBmpFilter the texture was displayed as is natural resolution no matter what texture resolution you set for the viewport.
Vray HDRI seems to have a higher resolution but its not the native one.
I think my problem was that I was just using the standard Max bitmap texture and not the VRayHDRI. And of course I realised that the old VRayBmpFilter was removed and didn’t realise that VRayHDRI now did the same thing.
Actually I never even knew BMPFilter could be used for that purpose and now that is is no longer in VRay, I cannot try it.
Also using VRay HDRI does not solve the problem, it may give a slightly increased quailty, but nowhere near that of the example in the video you posted, using BMPfilter
Al those times using bitmap images for reference or bitmap conversions from PDF and I never got to use BMPFilter to make the workflow much easier.
So Vlado, while you suggest VrayHDRI should achieve the same crisp image mapping.preview and you would rather fix that, than reintroduce the BMPFilter map, I am wondering would it not be easier to just add the BMPFilter back into the line up, or was it causing some other problems, in later builds, I am alao unaware of.
If VrayHDRI gets fixed that its showing the full res in viewport no matter what you set in max or reviving VRayBmpFilter doesnt really matter for us.
At the moment II just merge a plane with the BmpFilter map from older projects.
I was wondering how can you create a VRayBmpFilter Map in MaxScript? With the VRayHDRI I have no problems VRayHDRI HDRIMapName:(f) but VRayBmpFilter textureMap:(f) isnt working
Hello everyone,
I just stumbled across this forum thread. We have not switched to Vray Next yet, but planned to do so soon.
With VrayBmpFilter being an important part of our daily workflow (as dreidesign described), switching to VRay Next would limit us in this regard.
Is it planned to bring VRayBmpFilter back or implement another way to automatically get original resolutions in the viewport by using a mapping type? It would be tedious to always import from old scenes.
Can you please try setting VrayHDRI’s “Interpolation” = “Bilinear” and blur set to the minimum. It should give you the same result as VRayBmpFilter.
That was the whole point, so we didn’t have to fiddle with these settings as they apply to the whole scene. If I want to add a google map underlay to the project, all the other textures are displayed in a higher resolution as well and slows down the whole scene. When I set the Maximum resolution to that of the bitmap it displays more or less the same. If there would be an option in the bitmap, for instance: ignore viewport resolution. That would be great.