VRayBmpFilter loading sequence wrong

i’m having trouble loading a image sequence with vraybmpfilter. it works fine with a normal bitmap import. vraybmpfilter appears to just pick an image from the sequence at random instead of a the intended sequence.

this happened with a 16bit tiff sequence for the displacement modifier.

You are right, but why are you using this texture? VrayHDRI with “Interpolation” = “Bilinear” and blur set to the minimum should give you the same result.