Hi
Can we get a recompile of this please for 2013?
Am I understanding it correct that it works by sticking the VRayBump2Normal into your material’s bump slot, and then your black and white texture into the VRayBump2Normal and that’s it?
Hi
Can we get a recompile of this please for 2013?
Am I understanding it correct that it works by sticking the VRayBump2Normal into your material’s bump slot, and then your black and white texture into the VRayBump2Normal and that’s it?
The idea is to use it as a Normal map (originally, for a certain relief mapping plugin).
I will try to upload a recompile, yes.
Best regards,
Vlado