VRayDistanceTex - mismatch between position on material and positon on displacement modifier

Hi,

I was thinking it might be useful to use VrayDistanceTex so it’s visible in the viewport.

However if you apply it as a map in the standard displacement modifier, it is offset from the object being used as the displacement reference.

I can use it in the displacement map in the material, but I’d like to have it in the viewport as well.

Is it a bug, or am I missing something?

Thanks,

Steve

Hello,

The standard Max displacement modifier is an object space modifier - meaning that Max applies it in objects space - as if the object is placed in (0,0,0). That is why the result is offset.

Best regards,
Yavor

Hi Yavor,

OK, thanks!

- Steve