Maybe I am not understanding the methods or purpose for the VRayLightMtl, but I have a quick question.
I am trying to use the material to make an object glow, and illuminate the scene. The problem is, that is does not cast shadows (either at all, or properly) and it does not have a falloff (by distance, such as inverse-square).
The material always has inverse square falloff if I recall correctly. Do you have GI enabled in your scene (you need to)? Can you post a pic of what you have so far?
I’ve been playing with this material. You really have to crank it up to get any illumination and then when you do it’s blotchy. Has anyone here used it successfully?
Gijs…colour clamping? is that in the colour mapping rollout?
Use it for making an object emit light. Make a box, give it a vraylightmtl and set it to 5. The box will now generate light, but this is only visible with GI turned ON! It’s like skylight but for objects instead of environment light. Remember it produces GI light (first bounce) like skylight does, so it will not give you sharp detailed shadows unless you cranck up the GI settings.