VRayMtlWrapper GI multipliers

When adjusting GI multipliers in the VRayMtlWrapper, does that affect only the rendered surface, or also the amount of light transported to the next bounce? In finalRender stage-1’s equivalent, it affected light transport, so you had to enter the inverse value in the opposite slot for energy preservation (e.g. for a receive GI of 2.0 you had to enter a send GI of 0.5 to avoid hotspots on adjacent surfaces).

A quick test seems to indicate this is not the case in VRay, but I wanted to be sure.