VRayMultiSubTex and VRayUVWRandomizer : Random by shell

Just wondering, is there a plan to add a ‘by uv shell’ option to theses nodes?

Also in the UVrandomiser, the option ‘by mesh element’, whats a mesh element? Help file just says “By Mesh Element – Assigns random colors based on mesh element.”

soooooo any idea on if this might happen in the future?

The ‘mesh element’ is the poly shell option in the randomizer. If it helps, we can rename it in the UI.
It’s on our list to add the same to the MultiSubTex.

thats awesome, uv shell is maybe better as a name, but no biggy…nice and thx for letting me know :slight_smile:

Alright, I’ll make a note.