Ive set up a sampleinfo node with extra vray attributes to connect the random by polyshell to a color correct node…random by scene name works if all the geo are separated, but im wanting a single mesh with separate uvshells…isnt this what polyshell is for? It doesnt seem to do anything…(See image) Pretty sure this issue was logged a long long time ago in a galaxy etc… ![]()
Ive attached a scene
_bugs.zip (50.6 KB)
