SamplerInfo random by poly shell not working

Ive set up a sampleinfo node with extra vray attributes to connect the random by polyshell to a color correct node…random by scene name works if all the geo are separated, but im wanting a single mesh with separate uvshells…isnt this what polyshell is for? It doesnt seem to do anything…(See image) Pretty sure this issue was logged a long long time ago in a galaxy etc… :slight_smile:

Ive attached a scene


_bugs.zip (50.6 KB)

Random by Polyshell works for multiple objects combined into one (i.e. detaching all polygons to separate elements in your scene). What you wish for is a Random by UVShell option, which we already discussed here.

Ah yeah, of course, its because the random by polyshell still isnt implement in gpu that confused me :slight_smile: thx though..i will post back on the original thread.

Please guys, make it finally work.