VRayProxy face decimation algorithm as modifier for artistic purposes

I just thought it would be cool to have the algorithm you use for making proxy preview objects as a modifier.
I know there is a way to actually get the decimated mesh as editable mesh via converting, a modifier would be cool, kinda like the ProOptimize-Modifier?

ProOptimiser will give you the new style, for every nth face options there is a new MCG modifier by Vu which does this.

Ah, okay, good to know, unfortunately I don’t have max 2016.