VRayPysicalCamera clipping doesn't work (VRay 3.00.07 on Max 2015)

Camera clipping doesn’t work anymore for me, using VRay 3.00.07 on Max 2015 x64 with a VRayPhysicalCamera with clipping planes set and enabled. The viewport shows proper clipping but when rendering it ignores the clipping planes completely.

Any ideas?

I needed clipping in frame 1. In frame 0 clipping was disabled, in frame 1 it was enabled.
Turning clipping on in frame 0 and setting near clipping to 0 and far clipping to something huge ‘fixed’ it.

So for some reason clipping needs to be enabled in frame 0, even when clipping is on/off is properly keyed in the other frames.

Hello :slight_smile:

We’ve noticed some problems with clipping as well. It works, but there’s a slight difference between the result shown in viewport and what we get at rendering … so it’s tricky to set it up precisely :frowning:
Noticed on VRay 3.00.07 too, but on 3dsmax 2014.

Regards.

We know about this issue with animated camera clipping and our developers are working on it.
As soon as we have it resolved, will post a message here.

Do you have the same issue as the one reported by Ruud? If it’s a different case, would it be possible to attach your scene ?