Camera clipping doesn’t work anymore for me, using VRay 3.00.07 on Max 2015 x64 with a VRayPhysicalCamera with clipping planes set and enabled. The viewport shows proper clipping but when rendering it ignores the clipping planes completely.
I needed clipping in frame 1. In frame 0 clipping was disabled, in frame 1 it was enabled.
Turning clipping on in frame 0 and setting near clipping to 0 and far clipping to something huge ‘fixed’ it.
So for some reason clipping needs to be enabled in frame 0, even when clipping is on/off is properly keyed in the other frames.
We’ve noticed some problems with clipping as well. It works, but there’s a slight difference between the result shown in viewport and what we get at rendering … so it’s tricky to set it up precisely
Noticed on VRay 3.00.07 too, but on 3dsmax 2014.