VrayToon tickness binded to zdepth

Hello,
Using vray 3.08 and max 2014.
I’m trying, without success, several approach with vray toon to achieve a different line tickness depending on the Zdepth.
Any other idea how to achieve it?
Falloff is not working, whatever the falloff type and direction.
I also notice that the reflection doesn’t trace the line but the object itself! Is it a bug?

Thanks

Hello

I could adjust the line width using the Falloff map with the settings from your screenshot. The Falloff settings that you need are Falloff Type: Distance Blend, Falloff Direction (Camera Z-Axis) and then you need to tweak Near and Far distance in the Distance Blend parameters. Toon is reflected as well.
If this doesn’t help it’s best to give us a scene for investigation.