Is it me missing something, a bug or how things are supposed to be. but I just noticed that VRayEnvironmentFog, doesn’t render if you use IPR. I created a very simple scene, a box with several holes, camera and vray sun. Added the VRayEnvironmentFog effect, created a box gizmo, then started up IPR, jus for a bit of fun, to see how changing certain parameters of the sun and fog, would affect the result. Obviously it works just fine with normal VRay Production Render but sadly not with IPR.
After a quick read thorough, there seems to be no note about this in the Help documentation, which got me wondering if it perhaps, is not supported by IPR, despite there being no mention of it in the Help documentation.
Well that’s me informed then. and nice to know it will hopefully be implemented at some point.. Truth is, I rarely have any need for such things in every day work. I was just messing with stuff and after spotting the “God Rays” videos on the chaosgroup youtube channel, I thought I’d have a play with it… I love IPR, as for me, no having the best GPU at the moment, it’s much faster, when working on a scene, trying to get lighting and materials looking how I want them. Anyways thanks for the replies and to Vlado for letting me know, it will be implemented in one of the next builds, guess I should have searched the help docs a bit more thoroughly.