Vrmesh from Max? UV problems

Edit: No problem - solved - Maya’s using a different UV set, I had no idea that vrmesh supported uv sets, thanks Chaos!

Hi there,

I recently purchased an evermotion scene and an importing the vrmesh files into Maya. The mesh works fine and I have no problems there, but what seems to be gone is the UV mapping? Is there anything I can do to get the UV mapping back in these vrmesh files? Or is this unsuppported?

hehe, what an coincidence, i had the same probl yesterday for some reason vrmesh from max didnt have uv inside maya, so i had to do the old fashion way

max->obj->maya->vrmesh :slight_smile:

good luck

As snivlem found out, you will need to reconnect the UV sets…

Best regards,
Vlado

yea i know, but what will happen if obj in 3dsmax has multi/sub shader? :slight_smile:

Not sure what you mean; the different material IDs will be listed in the proxy mesh material so that you can assign shaders to them.

Best regards,
Vlado

let me try and ill let u know…

yes ur right, there is a list of all connected inputs for each sub material :wink:

great didnt know that thing also works, well done u surprised me

cheers