I tried to simulate a fluid with intense foam on its front.
I set a huge amount of particles to be ganerated but the foam is generated along the way.
I suppose it shoul be done through splashes but they generate weird disappearing effect.
Here is the sample with that effect:
Is there some other way to do this? Or I have experiment more on settings?
Have you turned on the Affect liquid option in the Splashes rollout?
If so you can try setting it to 0 and see if the water still disappears.
You can also send the scene to have a look at it.
I’ll try, maybe later I’ll upload a scene.
Thanks.