watercleaning, simulation of foam

hello

I have to achieve such a look of foam http://www.hs-rum.tsn.at/nt/klaeranlage/bilder/16.jpg
so I have a big “tank” of water and I simulate some foam particles from the bottom of the tank. the foam is traveling to the surface and if they come out of the water surface they should make such a foam, but they don’t. they stays flat. I have watched the beer tutorial, but I work with the newest nightly and I think values have changed B2B and so on have other default values now…

I need help because this is a important job for me… can I get some personal support for this? I can pay it if needed.
maybe a e-mail address to not always write in the forum?
I would also like to send the scene I have till now, but I would not like to do this via the forum.

thanks a lot for reply and help.

best regards
themaxxer

the image shows tracks from water movement in the middle, is this what you need or it’s the holes in the foam?
if the holes are pursued, use the patterns option of the foam, if the track are the important part, provoke some movement and wait until it settles.
in both the cases you need b2b enabled, use value about 100

I would like to make foam that travels trough the liquid from the bottom to the water surface, like bubbles and then stays above the water surface. what I get is the right result, but the foam has no thickness above the water surface, it’s more or less “flat”

the thickness is given by the b2b interaction, however i doubt that only thickness is enough.

thanks for reply. may I send you my scene to check? can you give me your e-mail via info@pixelschmiede.ch. thanks

best regards
themaxxer

ok, mail sent