I keep on finding plugins and scripts I wish I had years ago… no doubt there are more! What are your favourite plugins and scripts?
1. Vray
2. RPManager
3. incrementalSave.mcr
4. RandomTransform (soulburn or blur)
5. I would add PFlow box-1 and MapLayers, but typically, as soon as I bought them, they were added in the next version of max!
Free:
modifier modifier zorb
quick mask
soulburn/blur
advanced painter
relink bitmaps
Lele’s VRay tools
VRayMtl converter
VRay Light Lister (the replacement for the original mcr)
plus tons of little tools I write for specific repetitive tasks…
- Soulburn
- Random Transform
- Relink Bitmaps (All of mine in my cig) (Actually I use all of mine very frequently, but my favorites of my junk and the ones that get used the most are:
“Batch Merge”
“Relink Bitmaps”
“SelectObjsByMaterial”
“EasyVRayCameraAlongPath”
“EasyCameraAlongPath”
- and of course Lele’s scritps particularly “VRayPhysCam” stuff!
I’ll add the Colorcorrect plugin, as well as the Itoo clone and glue plugins. Glue is particularly useful for sites with contoured terrain. Are people using the built in color correct in max 2009 or sticking with the plugin?
I created a few custom button in my custom toolbar and I keep my toolbar up to date accross my four computers by using windows live sync. Any change made to my ui folder (under C:\Users\Yourname\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\UI) will be automatically mirrored on all my computer by windows live sync.
And here are my buttons:
from right to left:
random wirecolor
object see-through on
object see-through off
add symmetry modifier
unlock all transform
lock all transform
unhide all faces
hide selected faces
bakePFlow2Obj (a free bobo script that is used to scatter anything (like vray proxies) haven’t try yet though
solidrocks (just started to try the demo)
fly wizard (same as above)
display last rendered vray buffer
convert all scene materiel to vray
in max 2010, polyboost is integrated as graphite tools.
I’m going to try renderflow, a node based pass creator still in beta though. and also the free schematic material editor. Both use lumonix helium node based UI.
VMC [Vray Material Control] Olly…you have saved my sanity by eliminating the most mundane & repetitive tasks…thanks mate!!! I’ll shout you a beer if you ever come to Australia!