What are your most-used Scripts?

Hi folks,

Some interesting scripts have been posted around here lately and I though it might be useful to start a thread so people can mention their most-used and/or favourite scripts for max. They may or may not be V-Ray related.

Only 2 requests - please include a direct link and a short description of what the script does:

I’ll start with a couple:

RenderMask: - very quick and simple masks for objects/materials/selections
StonePlacementTools: - make walls
RockGenerator: make rocks and stones

Over to you!

Good post Alex,

to add to your list…

Suurland’s Floor generator <------
Colin’s relink bitmaps - <-----
Olly’s VMC - great way to control materials quickly
Quadchamfer - nice tool for models
cycle scene cameras - cycle through cameras…sorry, cannot find link, but it’s on scriptspot.
Cleaner cleans up weird stuff in scene
Teague Scene Checker - helps find various issues in scene
Set material subs by glossy - script from joconnell

Ctrl+ALt+Delete
End Process
:slight_smile:

Nice, that has to be the most used for max!

Oops, this is a good one, too…
AMC - quickly get useable material conversions to V-Ray, and back and forth, too. Very handy for messy Revit imports.

soulburn scripts.. specifically, random transform, object replacer and object painter…

http://www.neilblevins.com/cg\_tools/soulburnscripts/soulburnscripts.htm

Batch Import/Exporter - very nice for importing or exporting lots of scenes at once
Collapse - For collapsing hundreds or thousands of edit mesh/poly objects with scene hold and progress bar - very very good

most used:

wireColorTools - assigning color to CAD lines based on layer, before they’re all put into a single later
QuadChamfer
jconnell_sample_settings
FloorGenerator

If you guys are in to scripts for making things faster remember that Ctrl+Shift+Esc is faster than Ctrl+Alt+Delete. It brings you Straight to Processes.
Other than writing a script to kill it, that’s the fastest way I know to kill max.

http://www.scriptspot.com/3ds-max/scripts/visual-pivot-placer - Select object pivot point from a 3x3 grid (possibly the least exciting suggestion but definitely the one I use the most)

Oh, nearly forgot QuadCap too (from the same person who wrote QuadChamfer): http://www.scriptspot.com/3ds-max/scripts/quad-cap - Converts any even sided polygon into quads

a lot of the same, but I use PSD Manager, too

psd-manager™ 3 is the most advanced PSD file exporter for 3ds Max and 3ds Max Design available on the market. Now you can readjust nearly everything in a rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.

A couple I couldnt live without now :
Redirecting… - indispensable for imported contour lines and terrain modeling. Light years ahead of Max’s awful terrain compound object.
Get Free Plugin GlueUtility for 3ds Max, conform spline to a surface. - spline projection tool. I use it for curbs, sidewalks, pavement markings etc.

Sweep Profile - Script for a quick and convenient applying of profiles to shape with a modifier Sweep. Included to Trackscripts pack with the 40 prepared to using architectural profiles. The script is part of TrackScripts pack.

Its scary to see how many script an artist has to use to get job done on 3ds max. At least 50% of them should be in max already :confused:

FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

Sergo scripts are the single most used for me.
The quick rotate tools
3 Point scale
3 Point rotate
Select first vertex (makes finding the break in a broken spline easy).
Tape coordinate system

Relink bitmaps
VMC

Soulburn - Find instances (invaluable)
Soulburn - Attach selected objects (although this seems to be playing up)

AutoMultiMatte

Image Comp Helper

And the populate tools (the terrain one is so good).

FindInstances - click a button and get all direct instances of it (Soulburn Scripts!)
OpenGL Previews - Create previz animations for multiple cameras easily (just walk away for 20m)
GetSelectedMaterial - Instantly loads the selected object’s material in the material editor. Select your object assign this script to a keyboard shortcut (CTRL+Shift+G works great).
Rendermask - Can’t go a job without this one in the slightest. Wish he’d ditch the exe installer though.
Teague Scene Checker - Just general scene optimization and information.
Cleaner
VMC
Relink Bitmaps - For switching between home and work

ALL of the above and also this: Batch Cam 2 : http://www.scriptspot.com/3ds-max/scripts/batch-camera-render-2

Cant live without it, basically like batch render but loads better.
Mainly for me auto submitting to backburner without having to use the ‘submit job’ dialog. When you have 20 odd cameras to all send to render, this does it in one click instead of 200.
Also using tags/syntax (not sure the correct name) to name render output, which is amazing and cant believe it isn’t already a function in max??

VrayMtlUtilities - this script let you easy to adjust vray material subdivs value and off the Use interpolation, wheter for selected object or apply for whole scene