Some interesting scripts have been posted around here lately and I though it might be useful to start a thread so people can mention their most-used and/or favourite scripts for max. They may or may not be V-Ray related.
Only 2 requests - please include a direct link and a short description of what the script does:
Batch Import/Exporter - very nice for importing or exporting lots of scenes at once Collapse - For collapsing hundreds or thousands of edit mesh/poly objects with scene hold and progress bar - very very good
wireColorTools - assigning color to CAD lines based on layer, before they’re all put into a single later
QuadChamfer
jconnell_sample_settings
FloorGenerator
If you guys are in to scripts for making things faster remember that Ctrl+Shift+Esc is faster than Ctrl+Alt+Delete. It brings you Straight to Processes.
Other than writing a script to kill it, that’s the fastest way I know to kill max.
psd-manager™ 3 is the most advanced PSD file exporter for 3ds Max and 3ds Max Design available on the market. Now you can readjust nearly everything in a rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.
Sweep Profile - Script for a quick and convenient applying of profiles to shape with a modifier Sweep. Included to Trackscripts pack with the 40 prepared to using architectural profiles. The script is part of TrackScripts pack.
FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.
Sergo scripts are the single most used for me.
The quick rotate tools
3 Point scale
3 Point rotate
Select first vertex (makes finding the break in a broken spline easy).
Tape coordinate system
Relink bitmaps
VMC
Soulburn - Find instances (invaluable)
Soulburn - Attach selected objects (although this seems to be playing up)
AutoMultiMatte
Image Comp Helper
And the populate tools (the terrain one is so good).
FindInstances - click a button and get all direct instances of it (Soulburn Scripts!) OpenGL Previews - Create previz animations for multiple cameras easily (just walk away for 20m) GetSelectedMaterial - Instantly loads the selected object’s material in the material editor. Select your object assign this script to a keyboard shortcut (CTRL+Shift+G works great). Rendermask - Can’t go a job without this one in the slightest. Wish he’d ditch the exe installer though. Teague Scene Checker - Just general scene optimization and information. Cleaner VMC Relink Bitmaps - For switching between home and work
Cant live without it, basically like batch render but loads better.
Mainly for me auto submitting to backburner without having to use the ‘submit job’ dialog. When you have 20 odd cameras to all send to render, this does it in one click instead of 200.
Also using tags/syntax (not sure the correct name) to name render output, which is amazing and cant believe it isn’t already a function in max??
VrayMtlUtilities - this script let you easy to adjust vray material subdivs value and off the Use interpolation, wheter for selected object or apply for whole scene