Why is the floor color bleeding only the ceiling?!

I’m goin’ nuts trying to get a nice and decent ceiling.

Could someone please give me a hand? I have dead line tomorrow :cry:

here is the scene:

http://cablemodem.fibertel.com.ar/lupaz/barco.zip

Very thanks!

if you are on 1.45.70beta you can just turn down the saturation in the IRR map settings

TIP … render the imap with no texture’s … render from the saved imap with texture’s applyed … = no colour bleed

Thanks a lot for answering.

This image is what I get when I turn off deffuse of the floor material, and then on, useing the saved IRmap.

Isn’t the ceiling too dark compareing it with the walls?

Thanks.

try to render everything with a white mat … save the final imap… ! … then apply your materials to get a nice white clean job with no colour bleed… try it ..

Sorry! the last image was with Gi for the floor on 0.3! Because I was trying to get color bleeding down.

This one is with Gi on 1:

It is much better now! Thanks natty, you 'r a genious!
:smile:

Two more questions :sweat_smile:

If I turn texture off, the reflections remains ok? or there’s a loss or something?

If I want just a sutil color bleed, the best way to do this is to give the floor a warmish base color or there’s a way to control color bleeding?

I know this last subject is allready on some post, but the post that was exactely what I was looking for had no continuity:

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=3003&highlight=dark+ceiling

Thanks again!

hey Lupaz can u clear me how did u eliminate color bleeding cuz i have the same problem with a scene…im using vray 1.09…i would really appreciate ur help

Sure:

-Save the IRmap
-on material editor: turn your wood texture off by unchecking deffuse.
-render the scene
-turn on wood texture
-use IRmap from saved file
-Render.

I was wandering what if I have to animate this!! :? :?:

This is what I get doing that: