I’m goin’ nuts trying to get a nice and decent ceiling.
Could someone please give me a hand? I have dead line tomorrow ![]()
here is the scene:
http://cablemodem.fibertel.com.ar/lupaz/barco.zip
Very thanks!
I’m goin’ nuts trying to get a nice and decent ceiling.
Could someone please give me a hand? I have dead line tomorrow ![]()
here is the scene:
http://cablemodem.fibertel.com.ar/lupaz/barco.zip
Very thanks!
if you are on 1.45.70beta you can just turn down the saturation in the IRR map settings
TIP … render the imap with no texture’s … render from the saved imap with texture’s applyed … = no colour bleed
Thanks a lot for answering.
This image is what I get when I turn off deffuse of the floor material, and then on, useing the saved IRmap.
Isn’t the ceiling too dark compareing it with the walls?
Thanks.
try to render everything with a white mat … save the final imap… ! … then apply your materials to get a nice white clean job with no colour bleed… try it ..
Sorry! the last image was with Gi for the floor on 0.3! Because I was trying to get color bleeding down.
This one is with Gi on 1:
It is much better now! Thanks natty, you 'r a genious!
![]()
Two more questions ![]()
If I turn texture off, the reflections remains ok? or there’s a loss or something?
If I want just a sutil color bleed, the best way to do this is to give the floor a warmish base color or there’s a way to control color bleeding?
I know this last subject is allready on some post, but the post that was exactely what I was looking for had no continuity:
http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=3003&highlight=dark+ceiling
Thanks again!
hey Lupaz can u clear me how did u eliminate color bleeding cuz i have the same problem with a scene…im using vray 1.09…i would really appreciate ur help
Sure:
-Save the IRmap
-on material editor: turn your wood texture off by unchecking deffuse.
-render the scene
-turn on wood texture
-use IRmap from saved file
-Render.
I was wandering what if I have to animate this!! :? :?:
This is what I get doing that: