wide angle residential view

I could use a fresh opinion on this. Client is insisting on the camera being close while still getting both bldgs in view. Does the distortion ruin it?

Yes.

What about pulling the camera back but still having the landscape elements in the foreground of the shot?

yikes…nearly fall of the chair man!
lol
please pull it back!

yikes… you have my sympathies.

break it into 2 images ..

Yeah that’s what I thought. Need to convice the client though :?
Here is what I originally submitted. I’ll try something in between and hope for a compromise

much better imo
though he might want more “visibility” for the buildings!

Yup - second is much better. The first looks like the last time I drank absinthe.

Trees and Aslphalt

I love the tree and ashpalt. Can you share what trees you are using and how you did your asphalt?

:lol: :lol:

I would move your camera some either left or maybe even right. The current composition splits the image too much down the middle. Try and follow the 1/3 2/3 rule. Will help alot and you might be able to bring the camera back just enough to get some foreground foliage as well.

Ok I pulled it back a little for this one. Not quite as drunk looking! I’ll also try the original view without the big trees. And another 1/3 2/3 view as you mentioned Percy. Good advice!

Glorybound the trees are all onyx and here’s a link to the pave mat
http://www.prughlenon.com/render/pave.mat
It uses blur’s highlight only and some simbiont textures. The rest are viz4 maps. Sometimes I use real glossies instead of the fake highlights depending on if I can afford render time. My uvw map is 5’x5’

very nice rendering.

you might get away with the new version by cropping, but i still think it looks pretty stretched (reminds me of the 1st person views from alien 3) :slight_smile:

what about recomposing the shot to not be so “head on” to the length of the buildings? perhaps moving to the right or left to foreshorten the sides and make your subject compress visually in width..

you could offer the client a good deal for a second render. :smile:

Here’s the final images that the client fianally agreed to. Thanks for all the input :smile:


Houses

Looks great! I am running x64 and the simbiont textures plug-in doesn’t work.

You could check out darksim.com and see if they have a compatible plugin. I have no experience with x64 but was thinking about upgrading. I depend heavily on simbiont textures, does anyone use them successfully with x64?