Started working on this ages ago then forgot about it.
Now i have made a few changes and here is what i have done so far, lots of modeling still to come.
15mins render time each seems abit high. lighting done with 1 area light outside the window, the tiles has had its GI recieve lowered abit so they dont get blow out, and the GI Generate has been increased to compensate and also brighten up the room. But it seems that increasing GI Generate for an object also increase render time considerably.
Irradiance map set to low, hsph 50 interp 20 & adaptive AA
Also the tiles have a vray displacement map on their as well… just to add to the realism..
Still lots of work tho…let me know what you think.
i would definately use the glossy reflections…it looks tons better than the first one. but i know what you mean about the crazy increase in rendertimes for the glossy reflections.
maybe keep it at 1.0 during WIP stages and then lower it for your ‘final’ render.
yeah, i really like the glossies as well. Hmmm maybe i should try to fine tune the interpolation abit…i think that render was overkill.
Also i read somewhere that its faster to use Fixed AA or Simple 2 level is much faster when rendering with glossies, then when using adaptive AA is much slower when using glossies…is this correct?