wobbly rounded edges

as nice as it would be to have a map slot for the rounded edge radius, we dont have it.

is there a recognised decent method to vary the edge radius? i need some hacked up edges.

in the past ive used mix maps and color2bump (iirc) but ive never got a decent result.

not that I can think of. I used to do this with a noise map like PG described in this 10 year old tutorial : Vray Edge Fillet Tutorial — PETER GUTHRIE

does that work with the “new” edgestex?

Haven’t used it lately, I guess that’s up to you ;-);-):wink:

ok it kinda works on cpu, although effect isnt very nice. certainly no good for closeups.

On gpu, nothing. only the raw edges tex gives any effect at all.

Is there some technical reason why we cannot have a map slot for the radius? even one for the smoothness of the curve (so we could blend from nice smooth fillet to hard chamfer whilst also varying the radius..) it would make the already extremely useful map 10x more amazing.