Would it be possible to have rounded corners as a seperate material option maybe, or its own map?
Rounded corners are doing exactly what they should be, but the edge texture is making it look less than desirable…
Or is there another possible workaround for this? It didn’t seem to be an issue in any of the previous renders I’ve seen. Nothing crazy about the geo here, just Turbosmoothed a couple times.
Hm, it’s always been like that. Try setting the “pixel width” to 0. But you are right, maybe that’s something we should consider. Or alternatively, add a texture bump slot in the VRayEdgesTex texture itself.
Have never seen this behavior, and I used the EdgeTex a lot over the years. When used in the bump slot, you should not be able to see the edges of the geometry.