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57 Ocean miami beach - DBOX

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  • 57 Ocean miami beach - DBOX

    Spent the last year working on an account for a new building here in Miami.
    This was myself & 3 others, started feb/march of last year but we began very slowly plinking away at some assets while we worked on other things too. Work ramped up in summer.
    Completed 42 images in total - quite a few of which are still not public, they happen to be mostly of the amenity spaces. I'll post them when they go live.
    We're transitioning into the VR component of the project right now - we always suspected that VR would be a part of this so we made sure all our scenes glued together and would not be too difficult to merge as one whole. It is possible to switch on every one of the 30~ xrefs and have no double geometry!
    Happy to waffle on about any part that people are curious about.

    https://www.facebook.com/dboxglobal/
    https://www.instagram.com/dboxglobal/

    First up is the architecture:
    Last edited by Neilg; 13-11-2018, 12:23 PM.


  • #2
    Main amenities:

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    • #3
      Residence

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      • #4
        And some detail flavors for the book/social media.

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        • #5
          Yowza! You nailed it... when can I move in?
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

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          • #6
            Originally posted by glorybound View Post
            Yowza! You nailed it... when can I move in?
            Thanks! It was a good team effort, I think I mostly wrote and revised proposals....

            They're breaking ground in december... so sometime in 2020? units start at 1.5m, but thats the preconstruction price.

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            • #7
              Too bad this will be completely flooded in 20 years...

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              • #8
                hey, not bad for your first time.

                i love the more abstract detail shots.

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                • #9
                  When you said you made sure all our scenes glued together for the VR component, was the VR 360 images etc or actual environments?
                  e: info@adriandenne.com
                  w: www.adriandenne.com

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                  • #10
                    Originally posted by francomanko View Post
                    When you said you made sure all our scenes glued together for the VR component, was the VR 360 images etc or actual environments?
                    This VR is cubemap renders. We developed an app that handles navigation, audio, overlays etc. it's slicker and easier to control than real time. this project is a bit heavy too, I don't know how much we'd have to charge to optimise and unwrap all the assets but i do know we couldn't get anyone to pay it...

                    If you have a gear vr, this is one of our public apps that use it, although it was early days and is missing some features we have now - https://www.oculus.com/experiences/go/1497597723606634/
                    We had a pretty strong run making sales apps of existing properties for brokers - we produced north of 50 in one year and got lucky riding the VR buzz. We had a few months where we only used vray to convert images into cubemaps! Not as much interest these days....

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                    • #11
                      Yeah i was wondering how much demand there was for full on VR enviroments, unreal etc. Thanks for info, goes without saying awesome renders
                      e: info@adriandenne.com
                      w: www.adriandenne.com

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                      • #12
                        well done, how many people in your team to handle this project?
                        all the image post in here, is it after post production, or just raw image?
                        Best regards,
                        Jackie Teh
                        --

                        3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
                        AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
                        Website: https://www.sporadicstudio.com
                        Email: info@sporadicstudio.com
                        YouTube: https://www.youtube.com/c/SporadicStudio

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                        • #13
                          Originally posted by jackieteh View Post
                          well done, how many people in your team to handle this project?
                          all the image post in here, is it after post production, or just raw image?
                          4 people on the 3d team worked on this.

                          LOTS of post production. at DBOX we have a very post heavy workflow as what we are known for is not dry photo-real, there's a subtle amount of faking that goes into everything we do.
                          We try to make images that reflect how people experience and remember spaces rather than how a camera captures them. When experiencing a space in real life, moving through a lobby to the outside, you note and remember how airy and light the lobby is, you notice how deep the blue of the sky is once outside, etc. None of those typically exist simultaneously, we experience & remember them as composites. Another example is at sunset - in real life you notice the sun hitting the environment around you, and you watch the sunset and remember it at it's most dramatic with the sun right at the horizon - but they weren't happening at the exact same time.
                          It's very easy to go too far and make it look silly, but we try to subtly capture idealised moments and represent them all in the same image.

                          Basically we just do what looks good and don't really care if it's 'correct' or not.


                          Here's a little gif of the living room file. Each frame represents at least 10 layers.

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                          • #14
                            Cool! Thanks for the gif. Always interesting to see how images are built up.

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                            • #15
                              Originally posted by Neilg View Post

                              4 people on the 3d team worked on this.

                              LOTS of post production. at DBOX we have a very post heavy workflow as what we are known for is not dry photo-real, there's a subtle amount of faking that goes into everything we do.
                              We try to make images that reflect how people experience and remember spaces rather than how a camera captures them. When experiencing a space in real life, moving through a lobby to the outside, you note and remember how airy and light the lobby is, you notice how deep the blue of the sky is once outside, etc. None of those typically exist simultaneously, we experience & remember them as composites. Another example is at sunset - in real life you notice the sun hitting the environment around you, and you watch the sunset and remember it at it's most dramatic with the sun right at the horizon - but they weren't happening at the exact same time.
                              It's very easy to go too far and make it look silly, but we try to subtly capture idealised moments and represent them all in the same image.

                              Basically we just do what looks good and don't really care if it's 'correct' or not.


                              Here's a little gif of the living room file. Each frame represents at least 10 layers.
                              thank you very much for your reply, i am trying to get a art direction for my future work, it seem hard to have own style..
                              Best regards,
                              Jackie Teh
                              --

                              3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
                              AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
                              Website: https://www.sporadicstudio.com
                              Email: info@sporadicstudio.com
                              YouTube: https://www.youtube.com/c/SporadicStudio

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