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Plumber - Official Release.

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  • Plumber - Official Release.

    Finally!!!

    http://www.cgnetworks.com/story_cust...?story_id=2858

    Regards,
    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

  • #2
    Whooooaa, i LOVE the Plumber... Still one of my favorite Animations.

    Again, congratulations for the Team. Great Animation! Congrats to You, great Light, Textures and Look! Already waiting for your new Short...

    Plumber is sooooooo funny...
    Sascha Geddert
    www.geddart.de

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    • #3
      I keep watching it, its so funny, and I feel so sorry for that poor man. He deserves better

      What more can I say, it's just excellent
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #4
        two thumbs up

        -dave
        Cheers,
        -dave
        â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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        • #5
          Man that's classic

          --Jon

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          • #6
            was reading through what you said about the shair with the seams. was wondering if you could have used flat cloth with simcloth then use vray displacement. you guys said you did it with just textures.

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              Great work
              In you interview you say that you used sveral rigs for the charecter, did you had some kind of system that can replace rigs on the same charecter?
              Did you only used morph targets for the facial animation?
              Gili
              http://www.3dvision.co.il

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              • #8
                Hey Elf;

                Yeah, just textures - I seem to recall displacement was pretty slow at that time and we wanted to keep rendertimes down to a minimum. Also, I don't think we ever really got close enough to have noticed it.

                gilicom:
                We had various characters each with various rigs. And yes, morph targets for the facial work.

                -Richard
                Richard Rosenman
                Creative Director
                http://www.hatchstudios.com
                http://www.richardrosenman.com

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                • #9
                  dont get me wrong. everything looks great. was just curious about the cloth with displacement. kinda thinking ahead for future projects of mine and thinking aloud i guess

                  ---------------------------------------------------
                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
                  stupid questions the forum can answer.

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                  • #10
                    congrats!

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                    • #11
                      absolutely brilliant work... congratulations
                      www.buildmedia.co.nz

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